

I also tweaked some brigade stats for balance. I believe these changes are necessary to balance the stacking penalty feature in AoD. The defensiveness and toughness of all land units has been doubled. The result is to lower the number of units on the map and also to make brigades relatively more expensive. In general, land divisions cost 1.5(x) as much manpower as in vanilla AoD and land brigades need twice as many men. Resources have been more accurately balanced among countries and across provinces based on historical research. Crete has a victory point so the Axis must capture the island before being able to annex Greece. Palermo blocks part of the northern Med Sea. I turned Rostov and Basra into marshes and changed Karachi from hills to mountains. I also added some extra resources in eastern SOV provinces. The Sahara Desert is now impassible, as is northern Canada and parts of Afghanistan. The western Soviet Union, China, and North Africa have lower infrastructure, so it will take longer for units to regain organization and you will run into severe logistics problems. The English Channel is blocked between Mouth of the Thames and Eastern English Channel only someone with units in Dover will be able to move between those two sea provinces. Likewise, Murmansk has an impassible connection to Archangelsk and Sevastopol can be supplied from Baku. Leningrad now has impassible land links across Lake Logoda to help the city remain in supply, even if surrounded. It is possible to enter the Mediterranean Sea from the Atlantic Ocean if your alliance controls the province of Cueta in northwest Africa, which drastically reduces the strategic value of Gibraltar. I also used TRP’s SOV_Winter file to put the AI on the attack in the winter of 1941-1942. The DAIM Soviet AI would often let the entire Red Army be surrounded in the Pripet Marshes, so I copied the switch files SOV_Defense_GER_Border and SOV_Defense_Standard from The Total Realism Project and then tweaked them based on my playtests.
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I also took inspiration from some AI files written by Lothos for the TRP Mod (which by the way was my favorite mod for HOI2-DD-Arma). Spocky and G’Car made the excellent DAIM mod for HOI2DD which gave me a good starting point. Bottom line, I made extensive changes, far too many to list here…. The AI will research the armored transportation techs to improve its strategic redeployment ability, but it will not research the synthetic oil and materials techs. The AI will put CAG’s on its escort carriers and will attach escorts to its bomber wings. For example, the USA will build strategic bombers and use them to bomb Germany, given that the impact of strategic bombing is quite severe in AoD whereas it was negligible in HOI2DD. I recoded the AI preferences for about 25 nations, with special focus on the majors like USA, Soviet Union, England, and Italy. (TRM has only been tested as a single player Germany game). The Mod has been tested and balanced and runs fine, with no known errors, through December 1946. (Before starting your game, verify under Options that you are not using Normal/Weakling, which for some reason is the default for AoD 1.08). TRM is designed to be played as Germany on NORMAL/NORMAL settings. => THIS VERSION OF THE THIRD REICH MOD IS FOR AoD 1.0 8 I highly recommend selecting this tougher option if you really want to challenge yourself. When you declare war on the Soviet Union, you will be given the option to select an even more difficult campaign, which will be extremely hard to win.

The Mod is difficult but you might be able to win if you are an experienced player. I created TRM after deciding that it was way too easy to win the vanilla 1936 scenario as Germany.

TRM will give you a difficult yet historically plausible Germany game with far more flavor than vanilla. The Third Reich AoD Mod (''TRM'') is a single player Germany scenario that starts in January 1936 and ends in December 1946. The checksum is KIKH (when using the application file from AoD v1.08)ĭownload instructions are in post #1150 on page 58 of this thread.
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You can download the final version of TRM at:
