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Exanima map editor
Exanima map editor








exanima map editor

You can search this sub for “dupe” or “duplication” and you should be able to find the post showing how it’s done. It’s more fun to just fight in those kinds of matches (because you’re playing the actual game) than it is to just keep repeating the steps in the duplication process. I find that once you have enough Master-level fighters, you can do a 3 person team battle and make almost as much money in the same amount of time as you would spend duping the most expensive one-handed weapon (one of the straight swords). There’s no limit to the amount of times you can duplicate the weapon, but it does end up being somewhat time consuming. You duplicate the most expensive one-handed weapon you have (or can buy from a merchant) over and over again, and then sell them all to a merchant. You need to have one or more fighters with the dual-wield skill in order to make it work. It could be compared to magic in other fantasy settings but exists in Sui Generis in a low fantasy manner. It’s a semi well-known bug called weapon duplication. Thaumaturgy is a mystical force in the world of Sui Generis which is utilized by thaumaturges. Edit the however you like and enjoy you newfound wealth. 07 is you number of copper coins, 04 silver coins and 02 gold. (I found that some higher amounts of gold are not necessary the same as their values) Alternatively if the location of the values ever changes you can just search for one of them and if the others are next to it you found what you were looking for. We are looking for "arenahub" on Offset (h) 00004000 (as of version 0.8.4 might change in the future) if you just started a new save you should find values 07 04 02 a bit lower on Offset (h) 00004020. In the Exanima folder you are going to find a file called Arena001.rsg open it using HxD and use the search function (CTRL+F) to search for "arenahub". The appdata folder is hidden so you will need to enable hidden files or you can just type %appdata% into your search bar or path bar and press ENTER. It's path is usually C:\Users\(your user name)\AppData\Roaming\Exanima. To get it we need to go to the Exanima folder. Exanimap - The ultimate companion to guide you through the dungeons Discover all keys, secret passages, healing potions & chests.

EXANIMA MAP EDITOR MODS

So now that you have your editor we need your arena save. Exanima Mods Miscellaneous Arena 0.8.3 Save file (Easy for testing out Weapons and Armors) Arena 0.8.3 Save file (Easy for testing out Weapons and Armors) Endorsements 29 Unique DLs 1,744 Total DLs 1,997 Total views 13,842 Version 3. from starting off and having absolutely no clue what to do (I spent 10 minutes in the starting room thinking there was some clever physics puzzle I needed to solve rather than just.I don't know if anyone visits this post any more but here's my solution:įirst thing you need is a hex editor I will be using HxD but use whatever works for you although some steps might be different. Other than that, I'm open to suggestions for features people would like to see!Īs a side note - I'm having a blast with this game. I'd also like to add some drawing tools to the map so you can mark off where you've explored (you can mark locations & add notes atm, but I feel like a big red marker would be useful too). The plan is to create them by hand - but that will take some time and I thought I'd share what I have in the meantime. So there's obviously a couple of things missing - namely, I don't have maps for the areas that don't have in-game maps.

exanima map editor

for the past couple of weeks I've been roaming around getting my ass kicked and creating one big interactive map of all 10 levels, and here's what I've got so far: Exanima Interactive World Map (spoilers) First off, I'm only 50% sorry for the Exanimap name - but I couldn't resist! :D










Exanima map editor