


You have to build slow while rushing DRM. In pirate mode, you have to accept 3 things. If all the candidates suck, reload and try again, maybe adjust the budget slightly.Īnd no worries! Hope you get through it. speed helps with getting contracts done (and game dev), and the cash from those is very helpful in this mode. If they have 100 speed I just avoid though. The first hire is okay to be a level 2 if they have pretty good stats though. Save, search for employees, I only spent around 250-350k on my last game, and fingers crossed you'll get a level 3 candidate. Nothing like spending 500k+ and only getting level 1 candidates. I do savescum when hiring employees though. But if you've just upgraded your engine and have some RP spare, it helps to give a boost here and there. Especially the ones for 10 RP, the 70k cost is pretty huge. Making a lot of sequals (as long as you've upgraded your engine since making the last sequal of that game) will also help save a lot of RP. Small games also allow you to take advantage of releasing 2 games when a specific genre is hot, if you time it right. I was still getting good scores with small games and only 2 other employees, and since they're cheaper and faster to develop, there was no need to take the risk on medium games until the scores were 6s and 7s. I just looked at my recent game, and it looks like I didn't start medium games until Year 17. On future playthroughs my cash just kept getting wittled away and I'd go bankrupt before being able to afford a new engine.

You could try to rush to medium games, I did that on one playthrough, but I think I just got extremely lucky in releasing two massive hits close together. I find the longest just gives you more 6-7 rated games rather than 8-10.
